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Devilish
How to sprite
2006–09 board · 18 posts · Staff/GMs in thread: Hiroshi, MaKnEsEx, xamblin
GM Support Team
*means note*
psp=paintshop pro
======================
Ok then, In this tutorial I will be using the following tools and files.
Sprite Encoder
SPR_Conview
MS paint
Paint Shop Pro 7
Handy dandy sprite bible
extracted data.grf
======================
First, lets begin with what we want to make~ Let's do Rei's head thingys.

We will find a sprite that look remotly like the sprite we want to make. I chose twin ribbons as my base.
(IMG:http://xamblin.hax-studios.net/pics/1.jpg)
were gonna save the bmps to a seperate folder, I use C://Ideas or C://Sprite.
So now I have 3 images, each one representing another frame. *Most sprites have more than 3 frames.*
Now im going to open the image up with ms paint and in this case, enlarge it so I have a better work area.
(IMG:http://xamblin.hax-studios.net/pics/2.jpg)
You don't always have to base a sprite off another. It just makes it easier to a)create the image b)create the act file.
Im just going to edit the image to look like rei's head thingers. Yes, all the frames must be drawn by hand.
.
..
...
....
Ok! Heres my first frame!
(IMG:http://xamblin.hax-studios.net/pics/3.jpg)
and enlarged
(IMG:http://xamblin.hax-studios.net/pics/4.jpg)
Preaty 1337 right?!
ok then, I do the same thing for my 2 other frames. Because im lazy and my room is uber hot, im gonna keep the 2nd and 3rd frame the same.
OK THEN, TIME FOR PAINT SHOP PRO!! biggrin
The only reason I use psp for spriting is the ability to edit palettes easily. Creating palettes for the sprite is almost the most important step of creating a sprite. Without all the bmps using the same palette, your sprite will turn out discolored and such.
Notice how these palettes are different?
(IMG:http://xamblin.hax-studios.net/pics/5.jpg)(IMG:http://xamblin.hax-studios.net/pics/6.jpg)
when the bmps are made into a spr again, the sprite will become deformed.
All the palettes should be the same. *If you change even just a little piece of the picture, you need to reload that palette*
ok then~ now that everything is dandy we can make our sprite. Open sprite encoder and hit add. Place the images in the same order they were when you got them. Hit encode. Your spr will be in the file where your images were.
AND THAT IS how you make a (easy headgear) sprite.
(IMG:http://xamblin.hax-studios.net/pics/101.jpg)
(IMG:http://xamblin.hax-studios.net/pics/102.jpg)
(IMG:http://xamblin.hax-studios.net/pics/103.jpg)
-xamblin
*Fine tuning required as seen above, frame 1 needs to be more close together*

This post has been edited by xamblin: May 12 2005, 02:28 PM
Members
nice guide you got there..great job!
Members
AHHHHHHHHHHH Xamblin!!!!

you're my hero ^^

Super 1337 guide.. can you make another tutorial for making custom job sprite??

yea I saw some in ASB (e.g. Dracula --> Dark priest(new job)) but I don't think I'm allowed to post it here without permission... it's someone else's half-done-project.

I've been searching for quite sometime but I haven't found one that teach how to make custom job sprites... I mean those that are easier to understand...
Members
where u get these tools at?
GM Support Team
You can get most tools for Ragnarok stuff (creating and fixing things ingame and much more) at the following sites:

http://eathena.deltaanime.net/
http://forum.asb-sakray.net/
Members
alrighty thx.
Members
Members

1-- how i do that or know if mine is already extracted ?



2-- i edited NARUTO as NPc using 4_f_son pallete....
well, if the img is, for example, 100x100 and i resized it to 101x101, i need to make a new pallete? if yes, how >_>




or, can you make for meh?ill show you a preview...

if you want to help me, lets talk at msn.. pm me ur msn ...




plz HELP >_<
Members
that looks soooo crazy...i wanna make a gaara one >_>;;
GM Support Team
that looks preaty nice. Unfortionatly I dont have msn messenger because its teh suk. If you want to contact me via aim~ evilshadowcat
I dont feel like explaining palette creation so just send me the frame without the preview stuff on it and I will make a palette for it.

(to extract your data folder you need a tool called grfio. Its in japaniese so its kind of a guessing game. What it does is extract all the things inside your data.grf into a workable data folder)

This post has been edited by xamblin: May 16 2005, 08:55 PM
Members
i know a bit of japanese...>_> i can read some of it...
GM Support Team
Omg not another load of Naruto stuff heading for RO sad

P.S: It looks nice though, but I'm getting sick of all that Naruto shit being made for usage in RO. Hell there's even someone who's making a complete mod with jonin jobs (or however you write that shit) and whatnot lol.

This post has been edited by Hiroshi: May 17 2005, 02:59 AM
Members
jounin LOL...that would be wierd...>_>..but it take some skill to do that so yea...LOL
Members
hmm i got three questions bout thsi

1) Where do i get Sprite Encoder cuz the sites Hiroshi gave doesnt have it
2)Can i use Photoshop instead of PSP?
3) What do i do in Photoshop/PSP?
GM Support Team
1) the website hiroshi gave you does have it but you need to look. specificly here http://forum.asb-sakray.net/index.php?showtopic=11166

2)you can use photoshop, but im not sure how to use it o.o;

3) I use psp/photoshop to help me create matching palettes for my sprites.
Members
Members

waa..i was starting to edit genin as novie, chuunin as 1st job and juunin as 2nd job xD



Members


and i dunt have aim..i think it sux xD
but aim can add msn people dont?
if yes, ill pm u mine xD

This post has been edited by DarkDragonLord: May 25 2005, 12:27 PM
Skin:
See the originals, frozen in time: devilish-ro.org · hax-studios.net/devilish (2004)
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