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Devilish
My Impulsive PvP Combat Revamp!
2004 board · 20 posts · Staff/GMs in thread: Hiroshi, fritz, kawaiimaruchan
Admin
Okay yesterday me and Ally decided to make it so that players can't harm other players who are sitting down in PvP... This was a great idea, not only making it a rule but making it IMPOSSIBLE... it was pretty much implemented 5 minutes after she mentioned it... Any ways during the night I couldn't sleep so I ended up getting on RO and seeing how people were abusing it, they were sitting, standing, hit, sit, standing, hit, and etc etc etc very fast so yeah people started abusing it...

The Changes
1. When a player is sitting, they CANNOT be attacked by any other player. Support skills are okay.

2. Upon entering PvP, a player may only sit down ONCE... If they stand up, they will NOT be able to sit down until they kill another player or is killed themselves. No more of that sit and stand pansy crap, when you stand you're ready to fight and you better go because one way or another your can_sit variable will be reset, whether by killing or being killed.

3. No more auto warping out of PvP. Usually after killed twice, you'd automatically get sent back to your last save point... this has been removed and you'll remain until you hit the "Return to last save point" button or get a raise.

4. ASURA STRIKE PVP NERF! I've written up a new formula for Asura Strike in PvP... it took me awhile(and thanks to Frey/Hades for help testing), but here it is:
Admin
Basically Asura will only be doing about 35~40% of normal damage

Note: I didn't touch the formula for it outside of PvP, here is the code
Admin



5. Local Defeat messages. I guess this wasn't really needed lol but I mean so far every one likes it, kinda easier to keep tabs on things I guess... Example: fritz, a level 109/70 Whitesmith gets killed by Allowei a level 150/70 Assassin Cross, it's broadcast "fritz(Lvl. 109/70 Whitesmith) has been slain by Allowei(Lvl. 150/70 Assassin Cross)"

Again, from the source:
Admin


I also still want to do other things like maybe increase Holy Light damage in PvP, keeping hammer fall from effecting sitting players, nerf Breaker a little bit, maybe decrease falcon efficiency for hunters or decrease there aspd... but really not sure, I need feedback and suggestions... my main goal is to balance PvP and make it more enjoyable to every one. The asura nerf means no more one hit kills. The sitting prevents attacking stops PvP ganking, snerting and spawn killing. No more auto warping out of warping really doesn't do any thing except make it so some one can raise you lol... but gawd it is so irritating when you get kicked out isn't it?! The defeat messages are pretty cool I guess but yeah all in all I want to make PvP more enjoyable, hope this is a step in the right direction?

Regards,
fritz

P.S. Soo this is what I do when I can't sleep, what are your bad habits?

P.S.S. I also made some other small changes that didn't have any thing to do with PvP... I fixed all the @ (atcommand) command messages, put the monsters back in Niflheim, wiped sleipnirs, mixtures and mjolnirs (all the mjolnir's were broken any ways, I can't let people sell a broken weapon for 100m <_<wink

P.S.S. Some people are telling me the asura strike nerf wasn't enough, if people are still getting one hit kills let me know on the forums(I ignore every one in game and on IRC)
Members
yay~

i seldom go PvP ~~ tongue




Attached Image
(IMG:http://hax-studios.net/devilish/forum/uploads/post-11-1099936709.gif)
GM Support Team
Good work. o_o Hiro'll like this. Rofl. ...and again, I was gonna say something and forgot what it was. biggrin

Btw, I love how you jump to do suggestions that Ally suggests but don't even read ones that the players, WHO PLAY HERE MORE OFTEN, suggest. >.>;

This post has been edited by kawaiimaruchan on Nov 8 2004, 12:26 PM
Admin
e.e
Admin
SR was kinda un-nerfed, but it's not as strong as before.
Members
nice one fritz!
Members
yay good changes

and listen to us too we give good suggestions also not only ally xP T-T
GM Support Team
what she said. xP
Members
Members

Mwah... it's an improvement, I can't say this won't change a thing but still PvP is too unbalanced if you ask me, skills like venom dust, hammerfall stuff like that is almost useless because everyone can and most of the time they do get 99 vit, so for example if you play sniper... normally in PvP you could use a quad stun bow or something to stun the enemy and after that you could take him down with a dooble bloody arbalest or something like that, but now thanks to the fact that everyone gets 99 vit it's not that good at all. And there wasn't really a need for nerfing asura, just the fact that monks have max hp, insane cast, and max dmg on asura makes them overpowered, if the level limit would be 99 for an instance then they had to choose, they would need to sacrifice damage for cast time and def or they would need to sacrifice cast time or def for more damage, and now with max HP, shit like that it's not fun for players like bards, normally they could freeze the opponent and with a high dex DS with a double bloody arbalest + wind arrows they could instantly kill some jobs, now that's impossible because everyone has insane HP and insane def thanks to the fact that the safe refine is set to +10. Classes like sages suffer as well, normally they would be mean sp draining,burning, whatever-ing people but now they're almost useless because people have such insane cast speed because it's so easy to get up to 4 stats to 99.

And not only PvP needs more balancing but MVP-ing as well... first of all removing the healer would be a good idea... second of all MVP's are really weak without their skills, even monsters like bapho, who has insane def are not that hard to take down since you won't have to fear his lord of vermillions, spear stabs, 200 aspd with 2 hand quicken etc. removing the healer and removing the safe refiner would help, along with capping at 99.
Members
lol maru gimme another brownie point ^^
Members
BTW: I really like the anti auto warp though but the other things don't really feel as an "improvement" to me that is
Members
Btw: Why do you put so much effort in editing formula's and shit like that, you could just put the cap on 99 and it would be fun for everyone as well, to tell you the truth I checked out PvP today and I could call it everything but balanced... I remember back then when cards didn't even work and when the cap was @99, even without working cards PvP was more fun (thanks to the 99 cap), and that's not a joke I would really sacrifice card effects for a 99 cap man, everything is better then this unbalanced crap
GM Support Team
*loads of brownie points for tsubby-chan* ^_^
Members
Members

You still need 200% of your post count to beat mine tongue
Members
brownie points are cooler than post count yo xD
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See the originals, frozen in time: devilish-ro.org · hax-studios.net/devilish (2004)
These posts are archived from a community that was active more than 20 years ago (2004–2009). Views expressed are those of the original authors at the time of posting and may no longer reflect their present views. This archive is preserved for historical and reference purposes only.