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Admin
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- A player may not log in to anyone's GM account, even if he/she is their best friend. Doing so will result in a ban, along with the disabling of the GM account.
- Three password failures in a row for account login will now result in auto-ban. - There is now a zeny penalty for death, as well as the usual experience penalty. - You can no longer delete characters with a blank. Use a@a.com to delete. - Weapons and armors now has a chance of breaking, so be careful not to anger people, particularly in pvp. Note that certain skills increase the chance of break, so please take note. - Guild extension skill do not yet give +4 guildmembers, for a maximum of 54 members. It's still at 36. Because it is the first day, expect some instability problems with the server for the first few days. Note that fritz has already fixed many problems and worked hard to upgrade Devilish. Also note that due to the upgrade, we also have improvements. This includes many new GM commands that will enable GMs to help players more easily and also monitor the game. There are also some new npcs and quests by some npcs. In addition, many advanced class skills now do work, or do not cause crashes as before. Thank you, and please enjoy Devilish. This post has been edited by Tsunade on Aug 9 2004, 01:28 PM |
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Members
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An auto-ban? So that'd be like a permanent IP ban, right? Sounds just a tad bit harsh, don't you think? T^T
I guess those changes all sound reasonable, but what are the positives changes (excluding the ones mentioned in other posts already) to go with these already stated changes? The only thing I've noticed that was good and new was that drops from enemies you've killed will be automatically picked up so it prevents looting from other people, but the thing with this is that there is much less of the rarer drops, (like opal from Zombies) than there was before the upgrading (*Sigh* It's gonna' be a long time before I can get enough zenny to buy an Excalibur again...). Eh, who am I to complain anyways. |
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Admin
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The ban lasts for two hours
Also drops are now effected by luck(the LUK stat), the higher it is the better your chances of getting rare items |
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Members
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Some Nice Ideas but one thing is bad :
"Also drops are now effected by luck(the LUK stat), the higher it is the better your chances of getting rare items" Now there are so many more Assasin because of the Luck. So its not be good to make it. (Sorry for my bad English) |
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Admin
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Drops are no longer effected by luck
Weapon/Armor break chance reduced by ALOT @item Fixed ... and still working e.e |
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Members
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luck is not affecting luck at finding items anymore... fine... cause it's not meant to be that way... yeah, sure... grav had that in mind from the start, but who cares? it's bad for monks, there will be more sins, less monks! = ebil! (did i mention a luck sin cant do shit on this server?)
you want an upgrade, but you dont want any changes, you want a X-times newer version with completely different features, but you dont want a downtime of more than 5 seconds to upgrade the server and working and 100%... come on, more complains about how dumb fritz is, the server is DCing! things arent working! its fritz' fault! he wanted the upgrade! give us the hackers back! downgrade! we dont want anything new! da evil!!! -.- |
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GM Support Team
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and you still need to deplement the berzebub card and mjolnir out of shops... and remove all mjolnirs out of game.
or the mjolnir and berzebub card quest are without any sense (and the promised guild dungeon warper is not there... =_=' thanks..) I want the send the rescripted shops to u and want (like tsunade want) that the status increaser above 99 status get implemented! thanks! (-.-') |
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Admin
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If luck were to affect drop rate, I doubt it'll bring about more sins. Sins are already rare in general. And excellent sins are also very expensive. Luck sins are also rare, although they're not completely useless... crit are great vit and emp killers. Besides, most people want less monks in general anyway, since most monks only know the tech tree to asura.
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Members
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Drops are no longer effected by luck right ?
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GM Support Team
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Right, they aren't affected by luck anymore.
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Members
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mjolnir is cool, but i think more weapons for different classes could be edited to be like the mjolnir
for example: delete the berzebub cards and make the wizardry staff sold for 20M to give %30 faster cast and +30 flee or something or make the rudra's bow for sale to 20M and that gives +30 int or something like this or just delete the mjolnir from the markets RO is made to be balanced, and devilish is not... uber monks and priests are not cool... or make all uber, or make the monks and priests like they are |
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Admin
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Mjolnir does not balance the game for monks and priest. With greater knowledge of Ragnorok, it's possible to see why. Also, mjolnir has it's own disadvantages. Most people just tend to only look at the stat bonuses of a weapon and assume it's greater than everything else.
Here are some more obvious ones I can remember off the top of my head, so I don't have to go looking through other items and skills, in addition to reviewing skills, strategies, and other techniques since they're learned by experience and intelligence... bad enough everyone is copying the monk+asura stats+mjolnir tree, and making everyone *think* this is so great against everything else... Fists are virtually useless, period. No attack, virtually no stat bonuses, and maximum of two slots. Most cards are useless to monks anyway, or not as useful. Only use of cards would be for temporary convinience, and even then monks would have to use a form of mace, omitting a required skill of monks: iron fists. The skill asura is greatly nerfed in pvp, particularly if countered properly (although newbies continue to claim asura as a one hit kill skill... I've been a pure spirit monk (hence asura) for a very long time, and devoted my time only on playing monks, so I would think I gained enough experience, in multiple servers, to know this...). All other skills of monks, except the combo tree, take forever the cast. Considering the server properties (including advanced class, max levels, rates, items available, etc.) monks would be at a great disadvantage against every second class. Even with mjolnir, it's easy to "own" monks if you had the slightest idea of what you were doing. Also note that pure asura/spirit monks should have virtually no defense (until they reach level 130+). There are countless more, but then I would have to go to skills, certain tech trees, and go through classes, other items (such as equipments other classes can use, including usable items like concentration potions) and the like. :p |
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Members
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Let me add my two cents
- alot of the cards arent working - Andre - drop rate still sux - i dont mind the 99 max for now <_< - applegirl sucks <_< omg stop spamming IRC you immature nub >_> k thnx Its not that im complaining or being an ass <_< it just seems like no one really gives a #@)# or is doing anything about the problems. maybe if you reassured people in IRC or on the forums they wouldnt be so damned whiney. |
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Members
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omg!>.< please fix the cards and shit its gettin VERY anoying...is anyone acctually working on the thing?please just fix it coz its lame
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GM Support Team
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Tsu, no matter how you look at it, Instant Asura Strike is godly. ._.
Then again, the buyable Ygg berries also add to the Asura's broken-ness. ._. |